STEM/Technology

May 2, 2019

posted May 2, 2019, 2:59 PM by James Falletti

Attention 6th, 7th, and 8th Graders


As we QUICKLY approach the end of the year, so does our 8 month project that we started back in October. Here is a"brief" description of what is needed and what is expected by the time we turn everything in on May 21, 2019.  

  • The last day to work on your project in Monday, May 20, 2019

  • Set up for the Fine Arts & STEAM Festival is on Tuesday, May 21, 2019 after lunch

  • You will present your projects: Future City (7th & 8th Grades) and Planetary Colony (6th Grade). There is a presentation during the school day for the students and one at night from 6:00 - 8:00 pm

You are getting Graded on four (4) aspects of the project with four (4) separate grades. Please make sure that you complete all these tasks prior to Tuesday, May 21, 2019. SEE THE EMAIL WITH ALL THE EXPECTATIONS THAT I SENT A FEW WEEKS AGO. Here are the four (4) Final Project  Grades

  • Final Project: Model (10 Points)

    • Check your SCALE (I will literally come around with a ruler)

  • Final Project: Binder (10 Points)

    • Budget, Designs, Research, Plans, Images, Essay

  • Final Project: Essay (10 Points)

    • 1,500 Word MAXIMUM (you must share it with me via Google Drive AND print it for your binder)

  • Final Project: Google Slide (10 Points)

    • This is an extension of your ESSAY but with images and organization since it's a presentation (MUST SHARE WITH ME VIA GOOGLE DRIVE)

Time is NOT on our side - but you got this as long as you work together and communicate. Here is the timeline of what is left for you to work IN SCHOOL

If you have to bring pieces of your project home, you may do so. You should also work on your essay, binder, and/or google slide at home too. DO NOT WAIT TILL THE LAST MINUTE. I would hate to keep you off Honor Roll because you did not complete your project for my class.


A Few Additional Reminders:

  • Check the Budget Template that I email your today. Please complete this and put it in your binder.

  • Your Tri-Fold Poster is not needed, but will be accepted as Extra Credit

  • Keep Cleaning up after yourselves and leave your makerspace organized and neat

  • Look at the EMAIL that I sent you with everything you must include in your project - There are NO SURPRISES!

  • BREATH...it's almost over.

I am so proud of all the teams for all your hard work and dedication. If you check your grades in Parent/Student Portal and see that you have a grade that's less than an "S", don't worry, just keep working and make sure you complete your project with your team.


--

Warmest Regards,

James M. Falletti

Tech Integrator/STEM Instructor


January 25, 2019: Creating Water on your Space Colony

posted Jan 25, 2019, 9:16 AM by James Falletti

The Martian: Creating Water on your Space Colony


January 22, 2019: Space Colony Specifics

posted Jan 22, 2019, 2:41 PM by James Falletti

Staying Alive

Think of traveling to other planets as going camping with the nearest store several million miles away. If you didn't bring it, and can't make it, you'll have to do without. To prosper, your Space Colony will need to "solve" the problems listed below (more or less in order of importance).

  1. Air Supply -- If you run out, you're in big trouble.

    1. Location - underwater/underground/in orbit

    2. Air Treatment Plants

    3. Tubing & Transport

    4. Air Recycling Plant

    5. Air Storage Tanks

    6. Oxygen Production

  2. Water Supply -- Where is the next drink of water going to come from?

    1. Water Treatment

    2. Water Recycling

    3. Water Conversion Plants (salt to fresh)

    4. Water Towers/Storage Systems

  3. Food Production -- Will you grow your own, or live on freeze-dried Big Macs?

    1. Food Diversity

    2. Food Supply vs. Demand

    3. Futuristic Gardening Techniques

  4. Waste Management -- Recycling is key and nothing can be wasted.

    1. Sewage Treatment

    2. Recycling Management

    3. Garbage Facilities

  5. Heating and Cooling -- How does the city keep from burning up or freezing to death?

    1. Location Dependent

  6. Energy -- Will you rely on solar, atomic, or wind energy, or on something else?

    1. Renewable Energy

    2. Futuristic Energy Sources

    3. Clean Energy Sources

  7. Education - your city is a city built from ideas and knowledge? Where are they going to learn?

    1. Schools

    2. Colleges/Universities

    3. Explain your School System

    4. Cost/Availability

  8. Residential Zones -- Above ground or below the surface?

    1. Individual housing?

    2. Apartments?

    3. Comfort Level

    4. Amenities

    5. Multi-Functional Buildings

  9. Industrial Zones -- How do you make the thing you need?

    1. Factories

    2. Green Conscious

    3. Pollution Control

  10. Commercial Zones -- Where and how are your citizens going to buy supplies?

    1. Location

    2. Multi-Functional Buildings

    3. Accessibility  

  11. Transportation -- How are you going to get around on Mars? Walk, fly, or drive?

    1. Availability

    2. Traffic

    3. Futuristic Design and Abilities

    4. Pollution Factor

    5. Space Ports? Teleportation? Monorails? Etc...

  12. Communication -- How will you stay in touch with the folks at home?

  13. Laws and Government -- Who's in charge?

    1. City Hall

    2. Government Buildings/Offices

    3. Futuristic Design

    4. Explain your system of government

  14. Recreation Areas -- All work and no play makes Jack a dull boy.

    1. Parks

    2. Green Zones

    3. Sports (Arenas, Fields)

    4. Theatres/Music Halls

    5. Museums

    6. Explain Culture opportunities in your city


Build It on Paper

Students are capable of creating complex and thoughtful designs with little more than a pen, pencil, graph paper, and imagination. It's not absolutely necessary to understand every detail of a system's operation to incorporate it into your Space Colony's plan. A waste recycling center could be as simple as a box labeled "Waste Conversion," or it could contain detailed plans for filtration beds, atmospheric CO2 scrubbers, and the works. A side benefit of this process is that you and your team begin to learn the basics of blueprint and map reading.


Students may draw on many sheets of paper before he arrives at a design he's happy with. Once the design has been created, you and your team will build a 3D Model of your Space Colony.


Build Your 3D Model

A rough scale model of the Space Colony can be built using found objects ranging from blocks, cardboard, and Lego pieces, to recycled plastic soda bottles and plastic cake and pie covers for domes. As in any project involving imagination and discovery, the sky is literally the limit.


Schedule

October - December: Research

December - January: Planning

February - April: Building

March - April: Continue to Build / Presentation (Poster and Google Slides)

April: Finalization and Presentation


Remember that the project is Due in April


Welcome to Galactic Adventure!

Sept. 25, 2018

posted Sep 25, 2018, 2:36 PM by James Falletti

Planetary Colony Project: 6th Grade

Planetary Colony Specifics

Staying Alive

Think of traveling to another Planet, Moon, or Dwarf Planet as going camping with the nearest store several million miles away. If you didn't bring it, and can't make it, you'll have to do without. To prosper, your Mars Colony will need to "solve" the problems listed below (more or less in order of importance).

  1. Air Supply -- If you run out, you're in big trouble.

  2. Water Supply -- Where is the next drink of water going to come from?

  3. Food Production -- Will you grow your own, or live on freeze-dried Big Macs?

  4. Waste Management -- Recycling is key and nothing can be wasted.

  5. Heating and Cooling -- How does the colony keep from freezing to death?

  6. Energy -- Will you rely on solar, atomic, or wind energy, or on something else?

  7. Living Quarters -- Above ground or below the surface?

  8. Factories -- How do you make the thing you need?

  9. Transportation -- How are you going to get around on Planet, Moon, or Dwarf Planet? Walk, fly, or drive?

  10. Communication -- How will you stay in touch with the folks at home?

  11. Laws and Government -- Who's in charge?

  12. Recreation Areas -- All work and no play makes Jack a dull boy.


Build It on Paper

Students are capable of creating complex and thoughtful designs with littlemore than a pen, pencil, graph paper, and imagination. It's not absolutely necessary to understand every detail of a system's operation to incorporate it into your colony's plan. A waste recycling center could be as simple as a box labeled "Waste Conversion," or it could contain detailed plans for filtration beds, atmospheric CO2 scrubbers, and the works. A side benefit of this process is that kids begin to learn the basics of blueprint and map reading.


Students may draw on many sheets of paper before he arrives at a design he's happy with. Once the design has been created, students will build a 3D Model of their Planetary Colony.


Build Your 3D Model

A rough scale model of the colony can be built using found objects ranging from blocks, cardboard, and Lego pieces, to recycled plastic soda bottles and plastic cake and pie covers for domes. As in any project involving imagination and discovery, the sky is literally the limit.


Remember that the project is Due on April 30th, 2019 Welcome to the Solar System!


Check out some of these sites to help you with you journey:

https://www.space.com/21209-new-york-city-other-planets-images.html#

https://www.theplanetstoday.com/names_of_planets_and_moons_solar_system.html

https://www.nasa.gov/content/planets-moons-and-dwarf-planets


Martian Colony Project: 6th Grade

posted Mar 14, 2018, 12:51 PM by James Falletti

Martian Colony Project: 6th Grade


Mars Article to Inspire You

posted Feb 20, 2018, 10:56 AM by James Falletti

Check out this great article about Elon Musk and what he plans to create on Mars. Use his creative designs and ideas as inspiration for your own project.

https://www.archdaily.com/tag/mars

Martian Colony Project Ideas to Remember

posted Feb 20, 2018, 10:41 AM by James Falletti

Staying Alive

Think of traveling to Mars as going camping with the nearest store several million miles away. If you didn't bring it, and can't make it, you'll have to do without. To prosper, your Mars Colony will need to "solve" the problems listed below (more or less in order of importance).

  1. Air Supply -- If you run out, you're in big trouble.

  2. Water Supply -- Where is the next drink of water going to come from?

  3. Food Production -- Will you grow your own, or live on freeze-dried Big Macs?

  4. Waste Management -- Recycling is key and nothing can be wasted.

  5. Heating and Cooling -- How does the colony keep from freezing to death?

  6. Energy -- Will you rely on solar, atomic, or wind energy, or on something else?

  7. Living Quarters -- Above ground or below the surface?

  8. Factories -- How do you make the thing you need?

  9. Transportation -- How are you going to get around on Mars? Walk, fly, or drive?

  10. Communication -- How will you stay in touch with the folks at home?

  11. Laws and Government -- Who's in charge?

  12. Recreation Areas -- All work and no play makes Jack a dull boy.


Build It on Paper

Students are capable of creating complex and thoughtful designs with littlemore than a pen, pencil, graph paper, and imagination. It's not absolutely necessary to understand every detail of a system's operation to incorporate it into your colony's plan. A waste recycling center could be as simple as a box labeled "Waste Conversion," or it could contain detailed plans for filtration beds, atmospheric CO2 scrubbers, and the works. A side benefit of this process is that kids begin to learn the basics of blueprint and map reading.

Students may draw on many sheets of paper before he arrives at a design he's happy with. Once the design has been created, students will build a 3D Model of their Martian Colony.


A rough scale model of the colony can be built using found objects ranging from blocks, cardboard, and Lego pieces, to recycled plastic soda bottles and plastic cake and pie covers for domes. As in any project involving imagination and discovery, the sky is literally the limit.


Welcome to Mars!


PROJECT MARTIAN COLONY

posted Feb 16, 2018, 10:55 AM by James Falletti

Today we further discussed your Project Martian Colony assignment. Martian Colony is a project-based learning program where students in Middle School  imagine, research, design, and build cities of the future, but not here on our home planet Earth, but on Mars. Here are the facts about the project:

  • Project is tentatively DUE April 30, 2018

  • Students have been broken up into three (3) groups

  • One (1) student has been selected  as a project manager

    • Each Group Leader MUST create a digital folder to share with each person in his/her group, as-well-as with myself at jfalletti@corpuschristischool.net

  • One (1) Binder is needed: 1.5”

  • Students will research a specific section of Mars where they would want to build their colony. Remember that once a section has been selected by one of the 6 teams (7A and 7B) that area will be closed.

  • I will give you some Websites to use, but DO NOT USE WIKI

  • Groups must create:

    • A Logo

    • A Flag

    • A name for their colony

    • A Group Name

  • Research the following information, ideas, and questions:

    • Facts about Mars

    • History of Mars

    • Photos and Images

    • Terrain (Coastal, Mountains, Desert, etc…)

    • Climate

    • Natural Resources

    • Gravity

    • How many missions were made to the Mars from earth

    • How many humans made it to Mars

    • When is the next Martian Landing Projected for?

    • The effects of Temperature change on objects

    • Are there any rovers on Mars?

    • Can Mars sustain life

  • What is the challenge you will try to solve on Mars?

  • What Solutions have NASA and scientists tried?

    • What has been tried?

    • Success/Failure

    • Reasons

  • What will you try to do? Why?

  • Each group will create a persuasive trifold Brochure on why people should move to your Maritan Colony (more information will be provided)

  • Each group will create a presentation on Google Slide or a Video about their Martian Colony and how it has evolved with your ideas and innovations

  • Each group will present a graphic rendition of their Martian Colony

  • Each group will build a portion of their Martian Colony, so follow these instructions:

    • Your group has a cap of $100.00 for their project. Your team must keep a detailed list of everything spent on building this project. NO TEAM MAY EXCEED $100.00.

    • Teams should look for recycled materials to keep the cost down.

    • Each group MUST build their Martian Colony on a piece of Plywood. Talk to each team to split the difference.

    • Communicate with each other and each team

    • Their needs to be at least two (2) moving features

      • Electric

      • Mechanical

      • Hydraulics

      • Other

    • Include Energy Sources

      • Wind

      • Solar

      • Water

      • Nuclear

      • Renewable or Non-Renewable Resources

      • Other

    • Teams may use the following materials and objects to make their projects meet the creativity or ART aspect of STEAM by using:

      • Lights

      • Model Material (trees, bushes, animals, people, etc…)

      • Paint

      • Wiring

      • Cars

      • Other

January 16, 2018

posted Jan 16, 2018, 12:50 PM by James Falletti

Today we made Paper Rockets with Straw Launchpads in STEM Class -- we had a BLAST!



 

December 5, 2017

posted Dec 5, 2017, 8:27 AM by James Falletti


Log in to www.prodigygame.com/play with the credentials that I gave you in class and practice. Here's how you're going to get graded each week.

  • Play Four (4) to Seven (7) Days with 10 Battles to get an "O"

  • Play Three (3) days minimum with 10 Battles to get an "S"

  • Anything less than three (3) days and less than 10 Battles will result in a lower grade

  • Not logging in and practicing will result in a Zero (0)


Bonus Points for anyone who practices Five (5) Days with 10 Battles over the Christmas Break


Also - students need to bring in a one (1) subject notebook to class every week.

  • write your username and password for both your email, prodigy, and any other school program that you use.

  • use the pages as a doodle notebook where you can

    • write out the problems from prodigy as scrap paper

    • design and create ideas for the makerspace

    • brainstorm

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